/**
 * Copyright (c) 2010, Andrew Carter
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without modification, are 
 * permitted provided that the following conditions are met:
 * 
 * Redistributions of source code must retain the above copyright notice, this list of 
 * conditions and the following disclaimer. Redistributions in binary form must reproduce 
 * the above copyright notice, this list of conditions and the following disclaimer in 
 * the documentation and/or other materials provided with the distribution. Neither the 
 * name of Andrew Carter nor the names of contributors may be used to endorse or promote 
 * products derived from this software without specific prior written permission. 
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY 
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES 
 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT 
 * SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT 
 * OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR 
 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package com.acarter.scenemonitor.propertydescriptor.definitions.renderstate;

import com.acarter.propertytable.Property;
import com.acarter.propertytable.PropertySection;
import com.acarter.propertytable.PropertySectionState;
import com.acarter.propertytable.propertyobject.EnumPropertyObject;
import com.acarter.propertytable.propertyobject.EnumPropertyObject.I_EnumPropertyObjectListener;
import com.ardor3d.renderer.state.RenderState;
import com.ardor3d.renderer.state.ShadingState;
import com.ardor3d.renderer.state.ShadingState.ShadingMode;

/**
 * @author Andrew Carter
 */
public class ShadeStatePropertyPage extends RenderStatePropertyPage {
	
	/**
	 * 
	 */
	public ShadeStatePropertyPage() {
		
		PropertySection section = new PropertySection("Shade State");
		section.addProperty(new Property("Shade Mode", new EnumPropertyObject<ShadingMode>()));

		section.setState(PropertySectionState.EXPANDED);
		
		model.addPropertySection(0, section);
	}
	
	/**
	 * 
	 * @param table
	 * @param object
	 */
	@SuppressWarnings("unchecked")
	@Override
	protected void updateListeners(final RenderState renderstate) {
		
		super.updateListeners(renderstate);
		
		if(!(renderstate instanceof ShadingState))
			return;
		
		final ShadingState state = (ShadingState)renderstate;
		
		EnumPropertyObject<ShadingMode> shadeMode = (EnumPropertyObject<ShadingMode>)model.getPropertySection("Shade State").getProperty("Shade Mode").getPropertyObject();
		
		shadeMode.SetListener(new I_EnumPropertyObjectListener<ShadingMode>() {

			public ShadingMode readValue() {
				
				return state.getShadingMode();
			}

			public void saveValue(ShadingMode value) {
				
				state.setShadingMode(value);
			}
		});
	}

}
